;̃t@CJƂ̓TNGfB^ƂȂtab܂

;ĉ܂܍NƂbI
;wTNGfB^ŕҏW悤ƎvĂ炢̊ԂɂX^[gj[̃V[gJbgN؂x
;ȁcĂ̂ƎvAN̕c
;uݽꏊYꂽvƂuV[gJbg̏ꏊyׂẴvOzvƂ
;ȃ``Ȃ񂶂ႠfĂ˂
;Ƌ낵ũV[gJbg폜ɂ郊Ns̋|v̕З؂𖡂c


;var(59)EEEAIXCb`
;var(58)EEER{p
;var(57)EEE^bOp



; ̋Lq͐΂ɏȂłB
[Statedef -1]

[State 230, 2]
type = selfstate
trigger1 = ishelper
trigger1 = movetype = H
trigger1 = stateno != [5997,5999]
value = 5997
ignorehitpause = 1

[State 230, 2]
type = changestate
trigger1 = ishelper
trigger1 = movetype = H
trigger1 = stateno != [5997,5999]
value = 5997
ignorehitpause = 1

;---------------------------------------------------------------------------
;AIXCb`AIxݒ
;---------------------------------------------------------------------------

[State -1, AIXCb`]
type = Varset
triggerall = var(59) = 0
triggerall = roundstate < 3
trigger1 = command = "AI1"
trigger2 = command = "AI2"
trigger3 = command = "AI3"
trigger4 = command = "AI4"
trigger5 = command = "AI5"
trigger6 = command = "AI6"
trigger7 = command = "AI7"
trigger8 = command = "AI8"
trigger9 = command = "AI9"
trigger10 = command = "AI10"
trigger11 = command = "AI11"
trigger12 = command = "AI12"
trigger13 = command = "AI13"
trigger14 = command = "AI14"
trigger15 = command = "AI15"
trigger16 = command = "AI16"
trigger17 = command = "AI17"
trigger18 = command = "AI18"
trigger19 = command = "AI19"
trigger20 = command = "AI20"
trigger21 = command = "AI21"
trigger22 = command = "AI22"
trigger23 = command = "AI23"
trigger24 = command = "AI24"
trigger25 = command = "AI25"
trigger26 = command = "AI26"
trigger27 = command = "AI27"
trigger28 = command = "AI28"
trigger29 = command = "AI29"
trigger30 = command = "AI30"
trigger31 = command = "AI31"
trigger32 = command = "AI32"
trigger33 = command = "AI33"
trigger34 = command = "AI34"
trigger35 = command = "AI35"
trigger36 = command = "AI36"
trigger37 = command = "AI37"
trigger38 = command = "AI38"
trigger39 = command = "AI39"
trigger40 = command = "AI40"
;trigger41 = roundstate = [0,1]		;펞AIONȂ炱]Tł
v = 59
value = 4					;𒲐
ignorehitpause = 1

;- AIx - ܂ڂȂ̂4E10݂̂gB13̓R{ύXɕt
;E1iX^hʍZj	cUEQ[WZEK[LEAhoAK[hmA[hsgp
;E2iCYj			cUE^fAK[LEAhomAK[hmA[hsgp
;E3iȉYj				cHɂA^fLAK[LEAhomAK[hmA[hsgp
;E4ivbcYj				cʂɂA^fLAK[LEAhomAK[hmA[hgp

;lƂĂ̓[hgpƂłǂɂȂȂƎv܂
;ƁAR{x͂ǂAIςȂ̂ŋ̂͂܂ŕς܂iʖ

;E10iGYj						cGn[hIi펞AION͖łj
;E13inYj					cG6}bnとJG6cł܂ɖ[vI

;E92iYj					ckł
;E5656iRcYj					ckł

;jRYAIeDioƐ키ƓlƂtCÔ͂ȂłH

;---------------------------------------------------------------------------
[State -1,AIOFF]
type = varset
trigger1 = prevstateno = 195
trigger1 = var(59) > 0
v = 59
value = -1*var(59)

[State -1,AION]
type = varset
trigger1 = roundstate = 1
trigger1 = var(59) < 0
v = 59
value = -1*var(59)
;---------------------------------------------------------------------------
[State -1, R{]
type = VarSet
v = 58
value = 1
triggerall = var(59) != 0
triggerall = stateno = 1020
triggerall = enemynear(var(57)),backedgebodydist < 20
trigger1 = var(59) != 13
trigger2 = var(59) = 13
trigger2 = enemynear(var(57)),life = [1,20]
ignorehitpause = 1
;OŃ}bnoƂ1
;6BōĂу}bnコȂ悤ɁB

[State -1, R{]
type = VarSet
v = 58
value = 5
triggerall = var(59) != 0
trigger1 = stateno = 2200 || stateno = 2221
ignorehitpause = 1
;Son5ESonD5B
;̃[g͏Wv^Cv画ʗp

[State -1, g΍]
type = VarSet
v = 58
value = 10
triggerall = var(59) != 0
trigger1 = enemynear(var(57)),hitdefattr = SCA, NT, ST, HT
trigger1 = var(58) != 15
ignorehitpause = 1
;G̐ɓĂ10

[State -1, tBK[]
type = VarSet
v = 58
value = 15
triggerall = var(59) != 0
trigger1 = helper(10000),stateno = 1013
ignorehitpause = 1
;tBK[㔭15

[State -1, R{var]
type = VarSet
v = 58
value = 0
triggerall = var(59) != 0
trigger1 = stateno = 2100		;236S
trigger2 = movetype = H			;_[W󂯂
trigger3 = stateno = 400		;2
trigger4 = var(4) = 1
trigger4 = stateno = 1150		;SonɃWv
trigger5 = var(58) = 10
trigger5 = enemynear(var(57)),animtime >= -4
trigger6 = helper(10000),stateno = 1012
trigger7 = var(58) = 15
trigger7 = stateno = [200,201]		;tBK[5ED
ignorehitpause = 1

;---------------------------------------------------------------------------
;^bOpLqBgThanks
[State -1,forTag1]
type = varset
trigger1 = numenemy = 1
trigger2 = numenemy = 2
trigger2 = enemynear(var(57)),alive
var(57) = 0

[State -1 forTag2]
type = varset
trigger1 = numenemy > 1
trigger1 = !(enemynear(var(57)),alive)
var(57) = 1

;================================================================
;-------------------
;㒧
;-------------------
[State -1, d]
type = ChangeState
value = 0
triggerall = var(59) != 0
triggerall = roundstate = 3
triggerall = win
trigger1 = stateno = 195
trigger1 = animtime = 0
trigger2 = stateno = 0
ctrl = 1

[State -1, ]
type = ChangeState
value = 195
triggerall = var(59) != 0
triggerall = statetype != A
triggerall = roundstate = 3
triggerall = stateno != 195
trigger1 = ctrl

;-------------------
;EhE؂Ԃ
;-------------------
[State -1, ]
type = Changestate
value = 105
triggerall = var(59) != 0
triggerall = statetype != A
triggerall = var(14) != 1
triggerall = enemynear(var(57)),statetype = L 
triggerall = p2bodydist x < 40
triggerall = enemynear(var(57)),hitdefattr = SCA, NT, ST, HT
trigger1 = ctrl
trigger1 = random <= 200

[State -1, 荞]
type = ChangeState
value = 300
triggerall = var(59) != 0
triggerall = var(14) != 1
triggerall = numhelper(301) = 0
triggerall = numhelper(4010) = 0
triggerall = var(4) = 0
triggerall = statetype != A
triggerall = enemynear(var(57)),statetype != L 
triggerall = ctrl || stateno = 100
triggerall = p2bodydist x != [-10,40]
trigger1 = enemynear(var(57)),movetype = A
trigger1 = random = [900,999]
trigger2 = stateno = [120,131]
trigger2 = random = [849,999]
trigger2 = Enemy,NumHelper > 2 || Enemy,NumProj > 2		;e΍HȂ_bVق
trigger3 = prevstateno = 3020

[State -1, K[hLZ]
type = ChangeState
value = ifelse(var(4) = 0,1800,1810)
triggerall = var(59) != 0 && var(59) != 10
triggerall = var(14) != 1
triggerall = numhelper(4010) = 0
triggerall = enemynear(var(57)),statetype != L 
triggerall = statetype != A
triggerall = enemynear(var(57)),statetype != A
triggerall = p2bodydist x = [-10,30]
triggerall = stateno = [150,153]
triggerall = time = 1
trigger1 = var(59) = 2 && (random = [0,50]) || (var(59) != [1,2]) && random=[0,90]

[State -1, ؂ԂX^u]
type = Changestate
value = ifelse(var(4)=0,3010,3030)
triggerall = var(59) != 0 && var(59) != 10
triggerall = var(14) != 1
triggerall = power >= 1000
triggerall = enemynear(var(57)),statetype != L 
triggerall = statetype != A
triggerall = var(4) = 1
triggerall = p2bodydist x = [-10,100]
;triggerall = numhelper(10000) = 0
triggerall = var(59) = 3 && (random = [0,24]) || (var(59) != [1,3]) && (random = [0,120])
triggerall = Enemy,NumProj = 0; || Enemy,NumHelper = 0 
trigger1 = enemynear(var(57)),movetype = A
trigger1 = ctrl || (stateno = [120,131]) || prevstateno = [150,156]
trigger1 = ctrl || !time&&var(59)!=[1,3]

[State -1, ؂Ԃvbc]
type = Changestate
value = ifelse(var(4)=0,3000,3020)
triggerall = var(59) != 0 && var(59) != 10
triggerall = var(14) != 1
triggerall = power >= 1000
triggerall = enemynear(var(57)),statetype != L 
triggerall = statetype != A
triggerall = p2bodydist x = [-10,100]
triggerall = numhelper(10000) = 0 || var(4) = 1
triggerall = Enemy,NumProj = 0; || Enemy,NumHelper = 0 
trigger1 = enemynear(var(57)),movetype = A
trigger1 = var(59) = 3 && (random = [25,50]) || (var(59) != [1,3]) && (random = [121,250])
trigger1 = ctrl || (stateno = [120,131]) || prevstateno = [150,156]
trigger1 = ctrl || !time&&var(59)!=[1,3]

[State -1, Son2];΋EEÊBƊ荞݁EEEƐEa
type = ChangeState
value = 2420
triggerall = var(59) != 0 && var(59) != 10
triggerall = statetype != A
triggerall = var(14) != 1
;triggerall = var(4) = 1
triggerall = enemynear(var(57)),statetype != L 
triggerall = numhelper(10000) = 0
trigger1 = ctrl && prevstateno != [120,156]
trigger1 = p2bodydist x = [-10,40]
trigger1 = enemynear(var(57)),statetype = A
trigger1 = enemynear(var(57)),vel y > 0
trigger1 = enemynear(var(57)),vel x > 0
trigger1 = random <= 200
trigger2 = stateno = 200 || stateno = 201
trigger2 = movehit
trigger2 = animtime >= -2
trigger2 = enemynear(var(57)),statetype = A
trigger2 = random <= 200
trigger3 = prevstateno = [150,156]
trigger3 = ctrl
trigger3 = !time&&var(59)!=[1,3]
trigger3 = var(59)=3&&(random=[0,24]) || var(59)!=[1,3]

[State -1, _bV]
type = null;Changestate
value = 100
triggerall = var(59) != 0 && var(59) != 10
triggerall = statetype != A
triggerall = var(14) != 1
triggerall = var(4) = 0
triggerall = enemynear(var(57)),statetype != L 
trigger1 = stateno = 52
trigger1 = enemynear(var(57)),movetype = H

[State -1, K[h]
Type = ChangeState 
Value = 120 
TriggerAll = var(59) != 0
triggerall = var(14) != 1
TriggerAll = Ctrl || stateno = 100&&var(4)=0
TriggerAll = numhelper(10000) = 0 || var(4)=1
triggerall = var(59) = 1 && (random = [0,200]) || var(59) = 2 && (random = [0,500]) || (var(59) != [1,2])&&random<=999
Trigger1 = InGuardDist 
Trigger2 = !InGuardDist 
Trigger2 = P2BodyDist X = [-80,10] 
Trigger2 = EnemyNear,MoveType = A 
Trigger3 = !InGuardDist 
Trigger3 = EnemyNear,Vel X > 0
Trigger3 = EnemyNear,HitDefAttr = SC,AA

;-------------------
;NU
;-------------------
[State -1, J]
type = Changestate
value = 41
triggerall = teammode = single || teammode = turns
triggerall = var(59) != 0 && var(59) != 10
triggerall = statetype != A
triggerall = var(14) != 1
triggerall = var(4) = 0
triggerall = p2bodydist x < 40
trigger1 = ctrl
trigger1 = enemynear(var(57)),stateno = 5120
trigger1 = random = [0,129]
trigger1 = enemynear(var(57)),animtime < -12

[State -1, J]
type = Changestate
value = 620
triggerall = teammode = single || teammode = turns
triggerall = var(59) != 0 && var(59) != 10
triggerall = statetype != A
triggerall = var(14) != 1
triggerall = var(4) = 0
triggerall = p2bodydist x < 40
triggerall = numhelper(10000) = 1
triggerall = vel y > 3
trigger1 = ctrl

[State -1, 6]
type = Changestate
value = 215
triggerall = teammode = single || teammode = turns
triggerall = var(59) != 0 && var(59) != 10
triggerall = statetype != A
triggerall = var(14) != 1
triggerall = var(4) = 0
triggerall = p2bodydist x < 40
triggerall = enemynear(var(57)),stateno = 5120
triggerall = enemynear(var(57)),animtime = -5
triggerall = numhelper(10000) = 1
trigger1 = ctrl || stateno = 100

[State -1, tBK[]
type = Changestate
value = 1010
triggerall = teammode = single || teammode = turns
triggerall = var(59) != 0 && var(59) != 10
triggerall = statetype != A
triggerall = var(14) != 1
triggerall = var(4) = 0
triggerall = enemynear(var(57)),statetype = L 
triggerall = p2bodydist x < 40
triggerall = numhelper(10000) = 0
trigger1 = ctrl || stateno = 100

[State -1, Soff]
type = Changestate
value = 2501
triggerall = teammode = single || teammode = turns
triggerall = var(59) != 0 && var(59) != 10
triggerall = statetype != A
triggerall = var(14) != 1
triggerall = var(4) = 1
triggerall = enemynear(var(57)),statetype = L 
trigger1 = ctrl

[State -1, _bV]
type = Changestate
value = 100
triggerall = teammode = single || teammode = turns
triggerall = var(59) != 0 && var(59) != 10
triggerall = statetype != A
triggerall = var(14) != 1
triggerall = var(4) = 0
triggerall = enemynear(var(57)),statetype = L 
trigger1 = ctrl
trigger1 = p2bodydist x >= 40

[State -1, ]
type = Changestate
value = 105
triggerall = teammode = simul || var(59) = 10
triggerall = var(59) != 0
triggerall = statetype != A
triggerall = var(14) != 1
triggerall = enemynear(var(57)),statetype = L 
triggerall = p2bodydist x < 40
trigger1 = ctrl
trigger1 = random <= 200

;-------------------
;[h		var(14)=1
;-------------------
[State -1, Son]
type = ChangeState
value = 2500
triggerall = power >= 1
triggerall = var(59) != 0 && var(59) != 10
triggerall = statetype != A
triggerall = var(14) = 1
triggerall = var(4) = 0
triggerall = numhelper(10000) = 0
trigger1 = ctrl

;n㑊̏
[State -1, vbc]
type = Changestate
value = 3020
triggerall = var(59) != 0 && var(59) != 10
triggerall = var(14) = 1
triggerall = power = [1000,1799]
triggerall = statetype != A
triggerall = p2bodydist x <= 60
triggerall = var(4) = 1
trigger1 = ctrl || stateno = 100

[State -1, }bnI]
type = ChangeState
value = 1170
triggerall = power >= 1
triggerall = var(59) != 0 && var(59) != 10
triggerall = statetype != A
triggerall = var(14) = 1
triggerall = var(4) = 1
;triggerall = enemynear(var(57)),statetype != L 
triggerall = p2bodydist x <= 60
trigger1 = stateno = 1100
trigger1 = time = 9

[State -1, II]
type = ChangeState
value = 1100
triggerall = (power != [999,1800]) && power >= 1
triggerall = var(59) != 0 && var(59) != 10
triggerall = statetype != A
triggerall = var(14) = 1
triggerall = var(4) = 1
;triggerall = enemynear(var(57)),statetype != L 
triggerall = p2bodydist x <= 60
trigger1 = ctrl || stateno = 100

;󒆑̏

;EEEi@GցGj


;
[State -1, _bV]
type = ChangeState
value = 100
triggerall = power >= 1
triggerall = var(59) != 0 && var(59) != 10
triggerall = statetype != A
triggerall = var(14) = 1
triggerall = var(4) = 1
;triggerall = enemynear(var(57)),statetype != L 
triggerall = p2bodydist x >= 60
trigger1 = ctrl

;-------------------
;SonR{
;-------------------
[State -1, 󒆃II]
type = null;ChangeState
value = 1150
triggerall = var(59) != 0 && var(59) != 10
triggerall = statetype = A
triggerall = var(14) != 1
triggerall = var(4) = 1
triggerall = enemynear(var(57)),statetype != L 
;triggerall = p2bodydist x = [-10,30]
triggerall = enemynear(var(57)),movetype = H
trigger1 = stateno = 2610
trigger1 = movehit
trigger2 = ctrl
trigger2 = vel y >= -2
trigger2 = var(58) != 5

[State -1, 󒆒]
type = null;ChangeState
value = 2610
triggerall = var(59) != 0 && var(59) != 10
triggerall = statetype = A
triggerall = var(14) != 1
triggerall = var(4) = 1
triggerall = enemynear(var(57)),statetype != L 
;triggerall = p2bodydist x = [-10,30]
triggerall = enemynear(var(57)),movetype = H
trigger1 = ctrl
trigger1 = vel y < 0
trigger1 = var(58) = 5

[State -1, J]
type = null;ChangeState
value = 41
triggerall = var(59) != 0 && var(59) != 10
triggerall = statetype != A
triggerall = var(14) != 1
triggerall = var(4) = 1
triggerall = enemynear(var(57)),statetype != L 
;triggerall = p2bodydist x = [-10,30]
trigger1 = stateno = 1210
trigger1 = movehit
trigger1 = animtime = 0
;trigger1 = var(58) = 5

[State -1, }bnIh]
type = ChangeState
value = 1220
triggerall = var(59) != 0 && var(59) != 10
triggerall = statetype != A
triggerall = var(14) != 1
triggerall = var(4) = 1
triggerall = enemynear(var(57)),statetype != L 
;triggerall = p2bodydist x = [-10,30]
trigger1 = stateno = 1170
trigger1 = movehit
trigger1 = enemynear(var(57)),life = [1,50]

[State -1, }bnIh]
type = ChangeState
value = 1200
triggerall = var(59) != 0 && var(59) != 10
triggerall = statetype != A
triggerall = var(14) != 1
triggerall = var(4) = 1
triggerall = enemynear(var(57)),statetype != L 
;triggerall = p2bodydist x = [-10,30]
triggerall = enemynear(var(57)),statetype != A
trigger1 = stateno = 1170
trigger1 = movehit

[State -1, II]
type = Changestate
value = 1120
triggerall = var(59) != 0 && var(59) != 10
triggerall = statetype != A
triggerall = var(14) != 1
triggerall = var(4) = 1
triggerall = enemynear(var(57)),statetype != L 
triggerall = p2bodydist x = [-10,25]
trigger1 = stateno = 2221
trigger1 = movecontact
trigger2 = stateno = 2440
trigger2 = moveguarded = 3

[State -1, tBK[5or5い5]
type = Changestate
value = 2200
triggerall = var(59) != 0 && var(59) != 10
triggerall = var(58) != [10,15]
triggerall = statetype != A
triggerall = var(14) != 1
triggerall = var(4) = 1
triggerall = enemynear(var(57)),statetype != L 
triggerall = p2bodydist x = [-10,40]
triggerall = !inguarddist
trigger1 = stateno = 1161 && time = 42
trigger2 = stateno = 2200
trigger2 = prevstateno != 2200
trigger2 = movecontact

[State -1, tBK[]
type = Changestate
value = 1160
triggerall = var(59) != 0 && var(59) != 10
triggerall = statetype != A
triggerall = var(14) != 1
triggerall = var(4) = 1
triggerall = enemynear(var(57)),statetype != L 
triggerall = p2bodydist x = [26,80]
trigger1 = stateno = 2221
trigger1 = movecontact

[State -1, }bnI]
type = ChangeState
value = 1170
triggerall = var(59) != 0 && var(59) != 10
triggerall = statetype != A
triggerall = var(14) != 1
;triggerall = var(4) = 1
triggerall = enemynear(var(57)),statetype != L 
;triggerall = p2bodydist x = [-10,30]
trigger1 = stateno = 2100
trigger1 = enemynear(var(57)),stateno != [120,156]
trigger1 = time = 11
trigger1 = enemynear(var(57)),movetype = H
trigger2 = stateno = 2210
trigger2 = movehit
trigger2 = enemynear(var(57)),statetype != A
trigger3 = stateno = 1120
trigger3 = time = 12
trigger3 = enemynear(var(57)),movetype = H
trigger4 = stateno = 2420
trigger4 = movecontact = 1

[State -1, Son5]
type = ChangeState
value = 2230
triggerall = var(59) != 0 && var(59) != 10
triggerall = statetype != A
triggerall = var(14) != 1
triggerall = var(4) = 1
triggerall = enemynear(var(57)),statetype != L 
;triggerall = p2bodydist x = [-10,50]
trigger1 = stateno = 2210
trigger1 = moveguarded

[State -1, Son5]
type = ChangeState
value = 2210
triggerall = var(59) != 0 && var(59) != 10
triggerall = statetype != A
triggerall = var(14) != 1
triggerall = var(4) = 1
triggerall = enemynear(var(57)),statetype != L 
;triggerall = p2bodydist x = [-10,30]
trigger1 = stateno = 2200
trigger1 = movecontact
trigger1 = prevstateno = 2200

[State -1, Ⴊ݋]
type = ChangeState
value = 2251
triggerall = var(59) != 0 && var(59) != 10
triggerall = statetype != A
triggerall = var(14) != 1
triggerall = var(4) = 1
triggerall = enemynear(var(57)),statetype != L 
;riggerall = p2bodydist x = [-10,40]
trigger1 = stateno = 2430 && prevstateno = 2450
trigger1 = movecontact

[State -1, Ⴊݎ2]
type = ChangeState
value = 2450
triggerall = var(59) != 0 && var(59) != 10
triggerall = statetype != A
triggerall = var(14) != 1
triggerall = var(4) = 1
triggerall = enemynear(var(57)),statetype != L 
;riggerall = p2bodydist x = [-10,40]
trigger1 = stateno = 2430
trigger1 = movecontact

[State -1, Ⴊݒ]
type = ChangeState
value = 2430
triggerall = var(59) != 0 && var(59) != 10
triggerall = statetype != A
triggerall = var(14) != 1
triggerall = var(4) = 1
triggerall = enemynear(var(57)),statetype != L 
;riggerall = p2bodydist x = [-10,40]
trigger1 = stateno = 2400 || stateno = 2450
trigger1 = movecontact

[State -1, SonX^u]
type = ChangeState
value = 3030
triggerall = var(59) != 0 && var(59) != 10
triggerall = statetype != A
triggerall = var(14) != 1
triggerall = var(4) = 1
triggerall = power >= 1000
triggerall = enemynear(var(57)),statetype != L 
;triggerall = p2bodydist x = [-10,30]
trigger1 = stateno = 2420
trigger1 = movehit = 4

;-------------------
;SoffR{
;-------------------
[State -1, SonU]
type = Changestate
value = 2100
triggerall = var(59) != 0 && var(59) != 10
triggerall = statetype != A
triggerall = var(14) != 1
triggerall = var(4) = 0
triggerall = numhelper(10000) = 0
triggerall = enemynear(var(57)),statetype != L 
;triggerall = p2bodydist x = [-10,30]
triggerall = stateno = 215
trigger1 = movecontact = 2
trigger1 = var(58) = 1
trigger2 = moveguarded = 2

[State -1, nG]
type = Changestate
value = ifelse(stateno=100,201,200)
triggerall = var(59) != 0 && var(59) != 10
;triggerall = enemynear(var(57)),movetype = I
triggerall = var(58) != [10,15]
triggerall = statetype != A
triggerall = var(14) != 1
triggerall = var(4) = 0
triggerall = enemynear(var(57)),statetype != L 
triggerall = p2bodydist x = [-10,30]
triggerall = p2bodydist y = [-10,20]
trigger1 = stateno = 52
trigger1 = enemynear(var(57)),movetype = H

[State -1, J]
type = Changestate
value = 620
triggerall = var(59) != 0 && var(59) != 10
triggerall = statetype = A
triggerall = var(14) != 1
triggerall = var(4) = 0
triggerall = enemynear(var(57)),statetype != L 
;triggerall = p2bodydist x = [-10,30]
triggerall = enemynear(var(57)),movetype = H
trigger1 = ctrl
trigger1 = vel y > 2

[State -1, ϯʁDG]
type = Changestate
value = 201
triggerall = var(59) != 0 && var(59) != 10
;triggerall = enemynear(var(57)),movetype = I
triggerall = var(58) != [10,15]
triggerall = statetype != A
triggerall = var(14) != 1
triggerall = var(4) = 0
triggerall = enemynear(var(57)),statetype != L 
triggerall = p2bodydist y = [-10,20]
trigger1 = enemynear(var(57)),movetype = H
trigger1 = stateno = 100
trigger1 = time = 28

[State -1, }bnI]
type = Changestate
value = 1020
triggerall = var(59) != 0 && var(59) != 10
triggerall = statetype != A
triggerall = var(14) != 1
triggerall = var(4) = 0
triggerall = numhelper(10000) = 0
triggerall = enemynear(var(57)),statetype != L 
;triggerall = p2bodydist x = [-10,30]
triggerall = enemynear(var(57)),statetype != A
trigger1 = stateno = 215
trigger1 = movehit
trigger1 = var(58) = 0
trigger2 = stateno = 230 || stateno = 240
trigger2 = movehit

[State -1, 6]
type = Changestate
value = 215
triggerall = var(59) != 0 && var(59) != 10
triggerall = statetype != A
triggerall = var(14) != 1
triggerall = var(4) = 0
triggerall = enemynear(var(57)),statetype != L 
;triggerall = p2bodydist x = [-10,30]
triggerall = movecontact
triggerall = enemynear(var(57)),statetype != A
trigger1 = stateno = 200
trigger1 = animtime = -2

[State -1, DGG]
type = Changestate
value = 200
triggerall = var(59) != 0 && var(59) != 10
;triggerall = enemynear(var(57)),movetype = I
triggerall = var(58) != [10,15]
triggerall = statetype != A
triggerall = var(14) != 1
triggerall = var(4) = 0
triggerall = enemynear(var(57)),statetype != L 
triggerall = p2bodydist x = [-10,30]
triggerall = p2bodydist y = [-10,20]
trigger1 = prevstateno = 201
trigger1 = enemynear(var(57)),movetype != A
trigger1 = ctrl

;-------------------
;Soffnߋctrlgh
;-------------------
[State -1, n]
type = Changestate
value = ifelse(enemynear(var(57)),backedgebodydist<250,230,220)
triggerall = var(59) != 0 && var(59) != 10
;triggerall = enemynear(var(57)),movetype = I
triggerall = var(58) != [10,15]
triggerall = statetype != A
triggerall = var(14) != 1
triggerall = var(4) = 0
triggerall = numhelper(10000) = 0
triggerall = enemynear(var(57)),statetype != L 
triggerall = enemynear(var(57)),statetype != A
triggerall = p2bodydist x = [-10,30]
;triggerall = p2bodydist y = [-30,10]
trigger1 = ctrl
trigger1 = enemynear(var(57)),vel x >= 0
trigger1 = random <= 400

[State -1, ghSonU]
type = Changestate
value = 2100
triggerall = var(59) != 0 && var(59) != 10
;triggerall = enemynear(var(57)),movetype = I
triggerall = var(58) != [10,15]
triggerall = statetype != A
triggerall = var(14) != 1
triggerall = var(4) = 0
triggerall = numhelper(10000) = 0
triggerall = enemynear(var(57)),statetype != L 
triggerall = p2bodydist x = [-10,30]
triggerall = p2bodydist y = [-30,30]
triggerall = !inguarddist
trigger1 = ctrl || stateno = 100
trigger1 = enemynear(var(57)),life = [1,50]

[State -1, GE_bVG]
type = Changestate
value = ifelse(stateno=100,201,200)
triggerall = var(59) != 0 && var(59) != 10
;triggerall = enemynear(var(57)),movetype = I
triggerall = var(58) != [10,14]
triggerall = statetype != A
triggerall = var(14) != 1
triggerall = var(4) = 0
triggerall = enemynear(var(57)),statetype != L 
triggerall = p2bodydist x = [-10,20]
triggerall = p2bodydist y = [-10,20]
triggerall = !inguarddist; || prevstateno = 300 && ctrl && p2bodydist x = [0,30]
trigger1 = ctrl || stateno = 100; || prevstateno = 300 && ctrl && p2bodydist x = [0,30]
trigger1 = ((random = [0,599]) && enemynear(var(57)),movetype != H) || var(58) = 15

[State -1, Ⴊݎ]
type = Changestate
value = 400
triggerall = var(59) != 0 && var(59) != 10
;triggerall = enemynear(var(57)),movetype = I
triggerall = var(58) != [10,15]
triggerall = statetype != A
triggerall = var(14) != 1
triggerall = var(4) = 0
triggerall = enemynear(var(57)),statetype != L 
triggerall = !inguarddist; || prevstateno = 300 && ctrl && p2bodydist x = [0,30]
triggerall = p2bodydist y = [-10,20]
trigger1 = p2bodydist x = [-10,15]
trigger1 = ctrl || stateno = 100; || prevstateno = 300 && ctrl && p2bodydist x = [0,30]
trigger1 = (random = [600,999]) && enemynear(var(57)),movetype != H
trigger2 = stateno = 400
trigger2 = movecontact = 6
trigger2 = p2bodydist x = [-10,30]

;D揇ʓIɂB
[State -1, Son5]
type = Changestate
value = 2200
triggerall = var(59) != 0 && var(59) != 10
triggerall = statetype != A
triggerall = var(14) != 1
triggerall = var(4) = 0
triggerall = enemynear(var(57)),statetype != L 
triggerall = p2bodydist x != [-10,23]
triggerall = numhelper(10000) = 0
triggerall = movehit
trigger1 = stateno = 400
trigger1 = time >= 10

;-------------------
;Sonctrl
;-------------------
[State -1, n]
type = Changestate
value = 2225
triggerall = var(59) != 0 && var(59) != 10
;triggerall = enemynear(var(57)),movetype = I
triggerall = var(58) != [10,15]
triggerall = statetype != A
triggerall = var(14) != 1
triggerall = var(4) = 1
triggerall = enemynear(var(57)),statetype != L 
triggerall = enemynear(var(57)),statetype != A
triggerall = p2bodydist x = [-10,30]
;triggerall = p2bodydist y = [-30,10]
trigger1 = ctrl
trigger1 = enemynear(var(57)),vel x >= 0
trigger1 = random <= 400

[State -1, 5E2]
type = Changestate
value = ifelse(enemynear(var(57)),statetype=C,2400,2200)
triggerall = var(59) != 0 && var(59) != 10
;triggerall = enemynear(var(57)),movetype = I
triggerall = var(58) != [10,15]
triggerall = statetype != A
triggerall = var(14) != 1
triggerall = var(4) = 1
triggerall = enemynear(var(57)),statetype != L 
triggerall = p2bodydist x = [-10,40]
triggerall = !inguarddist
trigger1 = ctrl

[State -1, _bV]
type = Changestate
value = 2221
triggerall = var(59) != 0 && var(59) != 10
;triggerall = enemynear(var(57)),movetype = I
triggerall = var(58) != [10,15]
triggerall = statetype != A
triggerall = var(14) != 1
triggerall = var(4) = 1
triggerall = enemynear(var(57)),statetype != L 
triggerall = p2bodydist x = [-10,70]
triggerall = !inguarddist
trigger1 = stateno = 100

[State -1, _bV]
type = Changestate
value = 100
triggerall = var(59) != 0
triggerall = statetype != A
triggerall = var(14) != 1
triggerall = enemynear(var(57)),statetype != L 
triggerall = p2bodydist x = [-10,50]
trigger1 = random = [0,300]
trigger1 = (stateno = [120,131]) || prevstateno = [150,156]
trigger1 = !time&&var(59)!=[1,3]

;-------------------
;n㒆ctrl
;-------------------
[State -1, _bV]
type = Changestate
value = 100
triggerall = var(59) != 0
triggerall = statetype != A
triggerall = var(14) != 1
;triggerall = var(4) = 0
triggerall = enemynear(var(57)),statetype != L 
triggerall = p2bodydist x = [31,100]
trigger1 = ctrl
trigger1 = random = [0,149]

[State -1, ]
type = Changestate
value = 105
triggerall = var(59) != 0
triggerall = statetype != A
triggerall = var(14) != 1
;triggerall = var(4) = 0
triggerall = enemynear(var(57)),statetype != L 
triggerall = p2bodydist x = [31,100]
triggerall = numhelper(10000) = 0
trigger1 = ctrl
trigger1 = random = [150,200]

[State -1, J]
type = ChangeState
value = 41
triggerall = var(59) != 0 && var(59) != 10
triggerall = statetype != A
triggerall = var(14) != 1
triggerall = enemynear(var(57)),statetype != L 
triggerall = p2bodydist x = [51,100]
triggerall = enemynear(var(57)),movetype != H
trigger1 = ctrl
trigger1 = random = [200,249]

[State -1, X^h]
type = Changestate
value = 2501
triggerall = var(59) != 0
triggerall = statetype != A
triggerall = var(14) != 1
triggerall = !inguarddist
triggerall = p2bodydist x = [51,100]
triggerall = ctrl
triggerall = var(4) = 1
trigger1 = random >= 960

;-------------------
;n㉓ctrl
;-------------------
[State -1, _bV]
type = Changestate
value = 100
triggerall = var(59) != 0
triggerall = statetype != A
triggerall = var(14) != 1
triggerall = enemynear(var(57)),statetype != L 
triggerall = p2bodydist x >= 101
trigger1 = ctrl
trigger1 = random = [0,149]

[State -1, X^h]
type = Changestate
value = 2501
triggerall = var(59) != 0
triggerall = statetype != A
triggerall = var(14) != 1
triggerall = !inguarddist
triggerall = p2bodydist x >= 101
triggerall = ctrl
triggerall = var(4) = 1
trigger1 = random >= 900

[State -1, X^[v`iEUE[h]
type = Changestate
value = ifelse(var(4)=0,3050,3060)
triggerall = var(59) != 0
triggerall = statetype != A
triggerall = var(14) != 1
triggerall = power >= 3000
triggerall = enemynear(var(57)),statetype != L 
triggerall = p2bodydist x >= 150
trigger1 = ctrl
trigger1 = ctrl&&(random = [0,200]) || prevstateno = 800

;-------------------
;ctrl
;-------------------
[State -1, 󒆃vbc]
type = ChangeState
value = 3040
triggerall = var(59) != 0 && var(59) != 10
triggerall = statetype = A
triggerall = power > 1000
triggerall = var(14) != 1
triggerall = var(4) = 1
triggerall = enemynear(var(57)),statetype != L 
triggerall = p2bodydist x = [-10,40]
triggerall = enemynear(var(57)),movetype = H
trigger1 = stateno = 2610
trigger1 = movehit = 1
trigger1 = random <= 299

[State -1, 󒆒]
type = ChangeState
value = 2610
triggerall = var(59) != 0 && var(59) != 10
triggerall = statetype = A
triggerall = var(14) != 1
triggerall = var(4) = 1
triggerall = enemynear(var(57)),statetype != L 
triggerall = p2bodydist x = [-10,40]
triggerall = enemynear(var(57)),movetype != H
triggerall = !inguarddist
trigger1 = ctrl
trigger1 = vel y > 1

[State -1, J]
type = Changestate
value = 620
triggerall = var(59) != 0 && var(59) != 10
triggerall = statetype = A
triggerall = var(14) != 1
triggerall = var(4) = 0
triggerall = enemynear(var(57)),statetype != L 
;triggerall = p2bodydist x = [-10,40]
triggerall = enemynear(var(57)),movetype != H
triggerall = !inguarddist
trigger1 = ctrl
trigger1 = vel y > 1



;------------------------------------
;GY[hpAI
;------------------------------------
[State -1, X^h]
type = Changestate
value = 2501
triggerall = var(59) = 10
triggerall = statetype != A
triggerall = var(14) != 1
triggerall = !inguarddist
triggerall = var(4) = 1
trigger1 = ctrl

[State -1, _[bV_[bV____[bV]
type = Changestate
value = 100
triggerall = var(59) = 10
triggerall = statetype != A
triggerall = enemynear(var(57)),statetype != L 
triggerall = !inguarddist
triggerall = p2bodydist x > 35
triggerall = var(14) != 1
trigger1 = ctrl

[State -1, ]
type = ChangeState
value = 200
triggerall = var(59) = 10
triggerall = var(14) != 1
triggerall = var(4) = 0
triggerall = statetype != A
triggerall = p2bodydist x = [-5,25]
triggerall = enemynear(var(57)),statetype != L 
triggerall = !inguarddist
trigger1 = ctrl
trigger2 = stateno = 200
trigger2 = animtime = -2
trigger3 = stateno = 100

[State -1]
type = velset
triggerall = var(59) = 10
triggerall = var(14) != 1
triggerall = statetype != A
triggerall = p2bodydist x = [-5,35]
trigger1 = stateno = 200
trigger1 = time = 1
x = 5

[State -1]
type = veladd
triggerall = var(59) = 10
triggerall = var(14) != 1
triggerall = statetype != A
triggerall = p2bodydist x = [-5,35]
trigger1 = stateno = 200
trigger1 = vel x > 0
x = -0.03


[State -1, _[bV_[bV____[bV]
type = Changestate
value = 100
triggerall = var(59) = 10
triggerall = statetype != A
triggerall = p2bodydist x > 25
triggerall = var(14) = 1
trigger1 = ctrl

[State -1, ]
type = ChangeState
value = 200
triggerall = var(59) = 10
triggerall = var(14) = 1
triggerall = var(4) = 0
triggerall = statetype != A
triggerall = p2bodydist x = [-5,25]
trigger1 = ctrl
trigger2 = stateno = 100




;================================================================
[State -1, 1]
type = null;poweradd
triggerall = var(59) != 0
triggerall = var(59) = 92 || var(59) = 5656
trigger1 = GameTime % 60= 1
trigger1 = roundstate != [3,4]
value = ifelse(var(59)=92,1,10000)

[State -1, 1]
type = null;lifeadd
triggerall = var(59) != 0
triggerall = var(59) = 92 || var(59) = 5656
trigger1 = GameTime % 60= 1
trigger1 = roundstate != [3,4]
value = ifelse(var(59)=92,1,2)
;---------------------------------------------------------------------------
;[hs
[State -1, Light Kung Fu Palm]
type = ChangeState
value = 3060
triggerall = var(59) = 0
triggerall = var(4) = 1
triggerall = var(14) = 0
triggerall = power >= 3000
triggerall = command = "sp3"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 2200 || stateno = 2210 || stateno = 2225 || stateno = 2400 || stateno = 2410 || stateno = 2420
trigger3 =  stateno = 195 || (stateno = [100,105]) || stateno = 2201 || stateno = 2211 || stateno = 2221 || stateno = 2401 || stateno = 2411
trigger4 = stateno = 5200
trigger5 = stateno = 2240 && time <= 15
trigger5 = prevstateno != 2210 && prevstateno != 2430

;---------------------------------------------------------------------------
;[h
[State -1, Light Kung Fu Palm]
type = ChangeState
value = 3050
triggerall = var(59) = 0
triggerall = var(4) = 0
triggerall = var(14) = 0
triggerall = power >= 3000
triggerall = var(0) = 0
triggerall = command = "sp3" || var(17) = 11
trigger1 = numhelper(10000) = 0
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = numhelper(422) = 0 && ((stateno = [200,299]) || (stateno = [400,499]))
trigger3 = numhelper(10000) = 0
trigger3 =  stateno = 195 || stateno = [100,105]
trigger4 = stateno = 5200

;---------------------------------------------------------------------------
;󒆃vbcs
[State -1, Light Kung Fu Palm]
type = ChangeState
value = 3040
triggerall = var(59) = 0
triggerall = var(4) = 1
triggerall = power >= 1000
triggerall = command = "sp10"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 2600 || stateno = 2610 || stateno = 2620

;---------------------------------------------------------------------------
;X^us
[State -1, Light Kung Fu Palm]
type = ChangeState
value = 3030
triggerall = var(59) = 0
triggerall = var(4) = 1
triggerall = power >= 1000
triggerall = command = "sp20"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 2200 || stateno = 2210 || stateno = 2225 || stateno = 2400 || stateno = 2410 || stateno = 2420
trigger3 =  stateno = 195 || (stateno = [100,105]) || stateno = 2201 || stateno = 2211 || stateno = 2221 || stateno = 2401 || stateno = 2411
trigger4 = stateno = 5200
trigger5 = stateno = 2240 && time <= 15
trigger5 = prevstateno != 2210 && prevstateno != 2430

;---------------------------------------------------------------------------
;X^u
[State -1, Light Kung Fu Palm]
type = ChangeState
value = 3010
triggerall = var(59) = 0
triggerall = var(4) = 0
triggerall = power >= 1000
triggerall = var(0) = 0
triggerall = command = "sp20" || var(17) = 10
trigger1 = numhelper(10000) = 0
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = numhelper(422) = 0 && var(17) = 10 && (stateno = 200 || stateno = 201 || stateno = 210 || stateno = 211 || stateno = 212 || stateno = 215 || stateno = 400 || stateno = 401 || stateno = 402)
trigger3 = numhelper(10000) = 0
trigger3 =  stateno = 195 || stateno = [100,105]
trigger4 = stateno = 5200
trigger5 = numhelper(422) = 0 && (stateno = 220 || stateno = 230 || stateno = 233 || stateno = 410 || stateno = 413 || stateno = 420 || stateno = 424 || stateno = 430)

;---------------------------------------------------------------------------
;vbcs
[State -1, Light Kung Fu Palm]
type = ChangeState
value = 3020
triggerall = var(59) = 0
triggerall = var(4) = 1
triggerall = power >= 1000
triggerall = command = "sp10"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 2200 || stateno = 2210 || stateno = 2225 || stateno = 2400 || stateno = 2410 || stateno = 2420
trigger3 =  stateno = 195 || (stateno = [100,105]) || stateno = 2201 || stateno = 2211 || stateno = 2221 || stateno = 2401 || stateno = 2411
trigger4 = stateno = 5200
trigger5 = stateno = 2240 && time <= 15
trigger5 = prevstateno != 2210 && prevstateno != 2430

;---------------------------------------------------------------------------
;vbc
[State -1, Light Kung Fu Palm]
type = ChangeState
value = 3000
triggerall = var(59) = 0
triggerall = var(4) = 0
triggerall = power >= 1000
triggerall = var(0) = 0
triggerall = command = "sp10" || var(17) = 9
trigger1 = numhelper(10000) = 0
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = numhelper(422) = 0 && (var(17) = 0 || var(17) = 9) && (stateno = 200 || stateno = 201 || stateno = 210 || stateno = 211 || stateno = 212 || stateno = 215 || stateno = 400 || stateno = 401 || stateno = 402)
trigger3 = numhelper(10000) = 0
trigger3 =  stateno = 195 || stateno = [100,105]
trigger4 = stateno = 5200
trigger5 = numhelper(422) = 0 && (stateno = 220 || stateno = 230 || stateno = 233 || stateno = 410 || stateno = 413 || stateno = 420 || stateno = 424 || stateno = 430)

;---------------------------------------------------------------------------
;K[Ls
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1810
triggerall = var(59) = 0
triggerall = numhelper(4010) = 0
triggerall = command = "sp2"
triggerall = var(4) = 1
triggerall = statetype != A
trigger1 = (stateno = [150,153])

;---------------------------------------------------------------------------
;K[L
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1800
triggerall = var(59) = 0
triggerall = numhelper(4010) = 0
triggerall = command = "sp2"
triggerall = var(4) = 0
triggerall = statetype != A
trigger1 = (stateno = [150,153])

;---------------------------------------------------------------------------
;tBK[sij
[State -1, Light Kung Fu Palm]
type = ChangeState
value = 1160
triggerall = var(59) = 0
triggerall = power >= ifelse(var(14) = 0,0,1)
triggerall = var(4) = 1
triggerall = command = "sp2"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 2200 || stateno = 2210 || stateno = 2225 || stateno = 2400 || stateno = 2410 || stateno = 2420
trigger3 =  stateno = 195 || (stateno = [100,105]) || stateno = 2201 || stateno = 2211 || stateno = 2221 || stateno = 2401 || stateno = 2411
trigger4 = stateno = 1200 || stateno = 1210 || stateno = 1220
trigger4 = prevstateno = 1170 && movecontact
trigger5 = stateno = 5200
trigger6 = stateno = 2240 && time <= 15
trigger6 = prevstateno != 2210 && prevstateno != 2430

;---------------------------------------------------------------------------
;tBK[ij
[State -1, Light Kung Fu Palm]
type = ChangeState
value = 1010
triggerall = var(59) = 0
triggerall = power >= ifelse(var(14) = 0,0,1)
triggerall = var(4) = 0
triggerall = var(0) = 0
triggerall = command = "sp2" || var(17) = 4
trigger1 = numhelper(10000) = 0
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = numhelper(422) = 0 && var(17) = 4 && (stateno = 200 || stateno = 201 || stateno = 210 || stateno = 211 || stateno = 212 || stateno = 215 || stateno = 400 || stateno = 401 || stateno = 402)
trigger3 = numhelper(10000) = 0
trigger3 =  stateno = 195 || stateno = [100,105]
trigger4 = stateno = 5200
trigger5 = numhelper(422) = 0 && (stateno = 220 || stateno = 230 || stateno = 233 || stateno = 410 || stateno = 413 || stateno = 420 || stateno = 424 || stateno = 430)

;---------------------------------------------------------------------------
;}bnshij
[State -1, Light Kung Fu Palm]
type = ChangeState
value = 1200
triggerall = var(59) = 0
triggerall = power >= ifelse(var(14) = 0,0,1)
triggerall = var(4) = 1
triggerall = command = "sp31"
trigger1 = stateno = 1170 && animelemtime(9) > 0 || stateno = 1170 && movecontact
trigger2 = stateno = 1180 && animelemtime(11) > 0 || stateno = 1180 && movecontact
trigger3 = stateno = 1190 && animelemtime(13) > 0 || stateno = 1190 && movecontact

;---------------------------------------------------------------------------
;}bnshij
[State -1, Light Kung Fu Palm]
type = ChangeState
value = 1210
triggerall = var(59) = 0
triggerall = power >= ifelse(var(14) = 0,0,1)
triggerall = var(4) = 1
triggerall = command = "sp32"
trigger1 = stateno = 1170 && animelemtime(9) > 0 || stateno = 1170 && movecontact
trigger2 = stateno = 1180 && animelemtime(11) > 0 || stateno = 1180 && movecontact
trigger3 = stateno = 1190 && animelemtime(13) > 0 || stateno = 1190 && movecontact

;---------------------------------------------------------------------------
;}bnshij
[State -1, Light Kung Fu Palm]
type = ChangeState
value = 1220
triggerall = var(59) = 0
triggerall = power >= ifelse(var(14) = 0,0,1)
triggerall = var(4) = 1
triggerall = command = "sp33"
trigger1 = stateno = 1170 && animelemtime(9) > 0 || stateno = 1170 && movecontact
trigger2 = stateno = 1180 && animelemtime(11) > 0 || stateno = 1180 && movecontact
trigger3 = stateno = 1190 && animelemtime(13) > 0 || stateno = 1190 && movecontact

;---------------------------------------------------------------------------
;}bnsij
[State -1, Light Kung Fu Palm]
type = ChangeState
value = 1170
triggerall = var(59) = 0
triggerall = power >= ifelse(var(14) = 0,0,1)
triggerall = var(4) = 1
triggerall = command = "sp31"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 2200 || stateno = 2210 || stateno = 2225 || stateno = 2400 || stateno = 2410 || stateno = 2420
trigger3 =  stateno = 195 || (stateno = [100,105]) || stateno = 2201 || stateno = 2211 || stateno = 2221 || stateno = 2401 || stateno = 2411
trigger4 = stateno = 1100 || stateno = 1110 || stateno = 1120
trigger5 = stateno = 2100; && numhelper(12001) = 0
trigger6 = stateno = 5200
trigger7 = stateno = 2240 && time <= 15
trigger7 = prevstateno != 2210 && prevstateno != 2430

;---------------------------------------------------------------------------
;}bnij
[State -1, Light Kung Fu Palm]
type = ChangeState
value = 1020
triggerall = var(59) = 0
triggerall = power >= ifelse(var(14) = 0,0,1)
triggerall = var(4) = 0
triggerall = var(0) = 0
triggerall = command = "sp31" || var(17) = 5
trigger1 = numhelper(10000) = 0
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = numhelper(422) = 0 && var(17) = 5 && (stateno = 200 || stateno = 201 || stateno = 210 || stateno = 211 || stateno = 212 || stateno = 215 || stateno = 400 || stateno = 401 || stateno = 402)
trigger3 = numhelper(10000) = 0
trigger3 =  stateno = 195 || stateno = [100,105]
trigger4 = stateno = 5200
trigger5 = numhelper(422) = 0 && (stateno = 220 || stateno = 230 || stateno = 233 || stateno = 410 || stateno = 413 || stateno = 420 || stateno = 424 || stateno = 430)

;---------------------------------------------------------------------------
;}bnsij
[State -1, Light Kung Fu Palm]
type = ChangeState
value = 1180
triggerall = var(59) = 0
triggerall = power >= ifelse(var(14) = 0,0,1)
triggerall = var(4) = 1
triggerall = command = "sp32"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 2200 || stateno = 2210 || stateno = 2225 || stateno = 2400 || stateno = 2410 || stateno = 2420
trigger3 =  stateno = 195 || (stateno = [100,105]) || stateno = 2201 || stateno = 2211 || stateno = 2221 || stateno = 2401 || stateno = 2411
trigger4 = stateno = 1100 || stateno = 1110 || stateno = 1120
trigger5 = stateno = 2100; && numhelper(12001) = 0
trigger6 = stateno = 5200
trigger7 = stateno = 2240 && time <= 15
trigger7 = prevstateno != 2210 && prevstateno != 2430

;---------------------------------------------------------------------------
;}bnij
[State -1, Light Kung Fu Palm]
type = ChangeState
value = 1023
triggerall = var(59) = 0
triggerall = power >= ifelse(var(14) = 0,0,1)
triggerall = var(4) = 0
triggerall = var(0) = 0
triggerall = command = "sp32" || var(17) = 6
trigger1 = numhelper(10000) = 0
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = numhelper(422) = 0 && var(17) = 6 && (stateno = 200 || stateno = 201 || stateno = 210 || stateno = 211 || stateno = 212 || stateno = 215 || stateno = 400 || stateno = 401 || stateno = 402)
trigger3 = numhelper(10000) = 0
trigger3 =  stateno = 195 || stateno = [100,105]
trigger4 = stateno = 5200
trigger5 = numhelper(422) = 0 && (stateno = 220 || stateno = 230 || stateno = 233 || stateno = 410 || stateno = 413 || stateno = 420 || stateno = 424 || stateno = 430)

;---------------------------------------------------------------------------
;}bnsij
[State -1, Light Kung Fu Palm]
type = ChangeState
value = 1190
triggerall = var(59) = 0
triggerall = power >= ifelse(var(14) = 0,0,1)
triggerall = var(4) = 1
triggerall = command = "sp33"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 2200 || stateno = 2210 || stateno = 2225 || stateno = 2400 || stateno = 2410 || stateno = 2420
trigger3 =  stateno = 195 || (stateno = [100,105]) || stateno = 2201 || stateno = 2211 || stateno = 2221 || stateno = 2401 || stateno = 2411
trigger4 = stateno = 1100 || stateno = 1110 || stateno = 1120
trigger5 = stateno = 2100; && numhelper(12001) = 0
trigger6 = stateno = 5200
trigger7 = stateno = 2240 && time <= 15
trigger7 = prevstateno != 2210 && prevstateno != 2430

;---------------------------------------------------------------------------
;}bnij
[State -1, Light Kung Fu Palm]
type = ChangeState
value = 1025
triggerall = var(59) = 0
triggerall = power >= ifelse(var(14) = 0,0,1)
triggerall = var(4) = 0
triggerall = var(0) = 0
triggerall = command = "sp33" || var(17) = 7
trigger1 = numhelper(10000) = 0
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = numhelper(422) = 0 && var(17) = 7 && (stateno = 200 || stateno = 201 || stateno = 210 || stateno = 211 || stateno = 212 || stateno = 215 || stateno = 400 || stateno = 401 || stateno = 402)
trigger3 = numhelper(10000) = 0
trigger3 =  stateno = 195 || stateno = [100,105]
trigger4 = stateno = 5200
trigger5 = numhelper(422) = 0 && (stateno = 220 || stateno = 230 || stateno = 233 || stateno = 410 || stateno = 413 || stateno = 420 || stateno = 424 || stateno = 430)

;---------------------------------------------------------------------------
;IIsij
[State -1, Light Kung Fu Palm]
type = ChangeState
value = 1100
triggerall = var(59) = 0
triggerall = power >= ifelse(var(14) = 0,0,1)
triggerall = var(4) = 1
triggerall = command = "sp11"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 2200 || stateno = 2210 || stateno = 2225 || stateno = 2400 || stateno = 2410 || stateno = 2420
trigger3 =  stateno = 195 || (stateno = [100,105]) || stateno = 2201 || stateno = 2211 || stateno = 2221 || stateno = 2401 || stateno = 2411
trigger4 = stateno = 5200
trigger5 = stateno = 2240 && time <= 15
trigger5 = prevstateno != 2210 && prevstateno != 2430

;---------------------------------------------------------------------------
;󒆃IIsij
[State -1, Light Kung Fu Palm]
type = ChangeState
value = 1130
triggerall = var(59) = 0
triggerall = power >= ifelse(var(14) = 0,0,1)
triggerall = var(4) = 1
triggerall = command = "sp11"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 2600 || stateno = 2610 || stateno = 2620

;---------------------------------------------------------------------------
;IIij
[State -1, Light Kung Fu Palm]
type = ChangeState
value = 1000
triggerall = var(59) = 0
triggerall = power >= ifelse(var(14) = 0,0,1)
triggerall = var(4) = 0
triggerall = var(0) = 0
triggerall = command = "sp11" || var(17) = 1
trigger1 = numhelper(10000) = 0
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = numhelper(422) = 0 && var(17) = 1 && (stateno = 200 || stateno = 201 || stateno = 210 || stateno = 211 || stateno = 212 || stateno = 215 || stateno = 400 || stateno = 401 || stateno = 402)
trigger3 = numhelper(10000) = 0
trigger3 =  stateno = 195 || stateno = [100,105]
trigger4 = stateno = 5200
trigger5 = numhelper(422) = 0 && (stateno = 220 || stateno = 230 || stateno = 233 || stateno = 410 || stateno = 413 || stateno = 420 || stateno = 424 || stateno = 430)

;---------------------------------------------------------------------------
;IIsij
[State -1, Light Kung Fu Palm]
type = ChangeState
value = 1110
triggerall = var(59) = 0
triggerall = power >= ifelse(var(14) = 0,0,1)
triggerall = var(4) = 1
triggerall = command = "sp12"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 2200 || stateno = 2210 || stateno = 2225 || stateno = 2400 || stateno = 2410 || stateno = 2420
trigger3 =  stateno = 195 || (stateno = [100,105]) || stateno = 2201 || stateno = 2211 || stateno = 2221 || stateno = 2401 || stateno = 2411
trigger4 = stateno = 5200
trigger5 = stateno = 2240 && time <= 15
trigger5 = prevstateno != 2210 && prevstateno != 2430

;---------------------------------------------------------------------------
;󒆃IIsij
[State -1, Light Kung Fu Palm]
type = ChangeState
value = 1140
triggerall = var(59) = 0
triggerall = power >= ifelse(var(14) = 0,0,1)
triggerall = var(4) = 1
triggerall = command = "sp12"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 2600 || stateno = 2610 || stateno = 2620

;---------------------------------------------------------------------------
;IIij
[State -1, Light Kung Fu Palm]
type = ChangeState
value = 1003
triggerall = var(59) = 0
triggerall = power >= ifelse(var(14) = 0,0,1)
triggerall = var(4) = 0
triggerall = var(0) = 0
triggerall = command = "sp12" || var(17) = 2
trigger1 = numhelper(10000) = 0
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = numhelper(422) = 0 && var(17) = 2 && (stateno = 200 || stateno = 201 || stateno = 210 || stateno = 211 || stateno = 212 || stateno = 215 || stateno = 400 || stateno = 401 || stateno = 402)
trigger3 = numhelper(10000) = 0
trigger3 =  stateno = 195 || stateno = [100,105]
trigger4 = stateno = 5200
trigger5 = numhelper(422) = 0 && (stateno = 220 || stateno = 230 || stateno = 233 || stateno = 410 || stateno = 413 || stateno = 420 || stateno = 424 || stateno = 430)

;---------------------------------------------------------------------------
;󒆃IIsij
[State -1, Light Kung Fu Palm]
type = ChangeState
value = 1150
triggerall = var(59) = 0
triggerall = power >= ifelse(var(14) = 0,0,1)
triggerall = var(4) = 1
triggerall = command = "sp13"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 2600 || stateno = 2610 || stateno = 2620

;---------------------------------------------------------------------------
;IIsij
[State -1, Light Kung Fu Palm]
type = ChangeState
value = 1120
triggerall = var(59) = 0
triggerall = power >= ifelse(var(14) = 0,0,1)
triggerall = var(4) = 1
triggerall = command = "sp13"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 2200 || stateno = 2210 || stateno = 2225 || stateno = 2400 || stateno = 2410 || stateno = 2420
trigger3 =  stateno = 195 || (stateno = [100,105]) || stateno = 2201 || stateno = 2211 || stateno = 2221 || stateno = 2401 || stateno = 2411
trigger4 = stateno = 5200
trigger5 = stateno = 2240 && time <= 15
trigger5 = prevstateno != 2210 && prevstateno != 2430

;---------------------------------------------------------------------------
;IIij
[State -1, Light Kung Fu Palm]
type = ChangeState
value = 1005
triggerall = var(59) = 0
triggerall = power >= ifelse(var(14) = 0,0,1)
triggerall = var(4) = 0
triggerall = var(0) = 0
triggerall = command = "sp13" || var(17) = 3
trigger1 = numhelper(10000) = 0
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = numhelper(422) = 0 && var(17) = 3 && (stateno = 200 || stateno = 201 || stateno = 210 || stateno = 211 || stateno = 212 || stateno = 215 || stateno = 400 || stateno = 401 || stateno = 402)
trigger3 = numhelper(10000) = 0
trigger3 =  stateno = 195 || stateno = [100,105]
trigger4 = stateno = 5200
trigger5 = numhelper(422) = 0 && (stateno = 220 || stateno = 230 || stateno = 233 || stateno = 410 || stateno = 413 || stateno = 420 || stateno = 424 || stateno = 430)

;---------------------------------------------------------------------------
;f
[State -1, Light Kung Fu Palm]
type = ChangeState
value = 4000
triggerall = var(59) = 0
triggerall = numhelper(14000) = 0
triggerall = var(0) = 0
triggerall = power >= 1000
triggerall = command = "sp5" || var(17) = 12
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 2200 || stateno = 2210
trigger3 =  stateno = 195 || (stateno = [100,105]) || stateno = 2201 || stateno = 2211 || stateno = 2221
trigger4 = stateno = 5200
trigger5 = numhelper(422) = 0 && ((stateno = [200,299]) || (stateno = [400,499]))
trigger6 = stateno = 2240 && time <= 15
trigger6 = prevstateno != 2210 && prevstateno != 2430

;---------------------------------------------------------------------------
;X^hU
[State -1, Light Kung Fu Palm]
type = ChangeState
value = 2100
triggerall = var(59) = 0
triggerall = power >= ifelse(var(14) = 0,0,1)
triggerall = var(0) = 0
triggerall = command = "sp4" || var(17) = 8
trigger1 = var(4) = 0
trigger1 = numhelper(10000) = 0
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = numhelper(422) = 0 && var(17) = 8 && (stateno = 200 || stateno = 201 || stateno = 210 || stateno = 211 || stateno = 212 || stateno = 215 || stateno = 400 || stateno = 401 || stateno = 402)
trigger3 = numhelper(10000) = 0
trigger3 =  stateno = 195 || stateno = [100,105]
trigger4 = stateno = 5200
trigger5 = numhelper(422) = 0 && (stateno = 220 || stateno = 230 || stateno = 233 || stateno = 410 || stateno = 413 || stateno = 420 || stateno = 424 || stateno = 430)

;===========================================================================
;---------------------------------------------------------------------------
;X^h
[State -1, Taunt]
type = ChangeState
value = 2200
triggerall = var(59) = 0
triggerall = power >= ifelse(var(14) = 0,0,1)
triggerall = numhelper(10000) = 0
triggerall = var(4) = 0
triggerall = command = "s1"
triggerall = command != "holddown"
triggerall = stateno != 200
trigger1 = statetype = S
trigger1 = ctrl
trigger1 = stateno != 12
trigger2 = stateno = [100,105]
trigger3 = stateno = 12 && prevstateno != 400

;---------------------------------------------------------------------------
;6X^h
[State -1, Taunt]
type = ChangeState
value = 2240
triggerall = var(59) = 0
triggerall = power >= ifelse(var(14) = 0,0,1)
triggerall = numhelper(10000) = 0
triggerall = var(4) = 0
triggerall = command = "s2"
triggerall = command = "holdfwd"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger1 = stateno != 12
trigger2 = stateno = [100,105]
trigger3 = stateno = 12 && prevstateno != 400

;---------------------------------------------------------------------------
;X^h
[State -1, Taunt]
type = ChangeState
value = 2210
triggerall = var(59) = 0
triggerall = power >= ifelse(var(14) = 0,0,1)
triggerall = numhelper(10000) = 0
triggerall = var(4) = 0
triggerall = command = "s2"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger1 = stateno != 12
trigger2 = stateno = [100,105]
trigger3 = stateno = 12 && prevstateno != 400

;---------------------------------------------------------------------------
;X^h
[State -1, Taunt]
type = ChangeState
value = ifelse(p2bodydist x <= 35,2225,2220)
triggerall = var(59) = 0
triggerall = power >= ifelse(var(14) = 0,0,1)
triggerall = numhelper(10000) = 0
triggerall = var(4) = 0
triggerall = command = "s3"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger1 = stateno != 12
trigger2 = stateno = [100,105]
trigger3 = stateno = 12 && prevstateno != 400

;---------------------------------------------------------------------------
;ႪݎX^h
[State -1, Taunt]
type = ChangeState
value = 2400
triggerall = var(59) = 0
triggerall = power >= ifelse(var(14) = 0,0,1)
triggerall = numhelper(10000) = 0
triggerall = var(4) = 0
triggerall = command = "s1"
triggerall = command = "holddown"
triggerall = stateno != 400
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = stateno = [100,105]

;---------------------------------------------------------------------------
;ႪݒX^h
[State -1, Taunt]
type = ChangeState
value = 2410
triggerall = power >= ifelse(var(14) = 0,0,1)
triggerall = numhelper(10000) = 0
triggerall = var(4) = 0
triggerall = command = "s2"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = stateno = [100,105]

;---------------------------------------------------------------------------
;Ⴊ݋X^h
[State -1, Taunt]
type = ChangeState
value = 2420
triggerall = var(59) = 0
triggerall = power >= ifelse(var(14) = 0,0,1)
triggerall = numhelper(10000) = 0
triggerall = var(4) = 0
triggerall = command = "s3"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = stateno = [100,105]
;---------------------------------------------------------------------------
;X^h[h
[State -1, Taunt]
type = ChangeState
value = 2500
triggerall = var(59) = 0
triggerall = power >= ifelse(var(14) = 0,0,1)
triggerall = numhelper(10000) = 0
triggerall = var(4) = 0
triggerall = command = "a" && command != "x" && command != "y" && command != "z"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [100,105]

;---------------------------------------------------------------------------
;X^h[hiCgj
[State -1, Taunt]
type = ChangeState
value = 2502
triggerall = var(59) = 0
trigger1 = var(28) != 0
trigger1 = numhelper(10000) = 0
trigger1 = var(4) = 0
trigger1 = command = "start"
trigger1 = stateno = 0 || stateno = 5900
trigger1 = ctrl = 0
trigger1 = roundstate = [0,1]

;---------------------------------------------------------------------------
;Ⴊ݃X^h[h
[State -1, Taunt]
type = ChangeState
value = 2505
triggerall = var(59) = 0
triggerall = power >= ifelse(var(14) = 0,0,1)
triggerall = numhelper(10000) = 0
triggerall = var(4) = 0
triggerall = command = "a" && command != "x" && command != "y" && command != "z"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = stateno = [100,105]

;---------------------------------------------------------------------------
;󒆃X^h[h
[State -1, Taunt]
type = ChangeState
value = 2510
triggerall = var(59) = 0
triggerall = power >= ifelse(var(14) = 0,0,1)
triggerall = numhelper(10000) = 0
triggerall = var(4) = 0
triggerall = command = "a"
triggerall = stateno != 2511
trigger1 = statetype = A
trigger1 = ctrl

;---------------------------------------------------------------------------
;X^h[h
[State -1, Taunt]
type = ChangeState
value = 2501
triggerall = var(59) = 0
triggerall = power >= ifelse(var(14) = 0,0,1)
triggerall = var(4) = 1
triggerall = command = "a"
triggerall = numexplod(874) = 0 && numexplod(875) = 0
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [100,105]

;---------------------------------------------------------------------------
;X^h[hiCgj
[State -1, Taunt]
type = ChangeState
value = 2503
triggerall = var(59) = 0
triggerall = var(28) != 0
triggerall = var(4) = 1
triggerall = command = "start"
triggerall = numexplod(874) = 0 && numexplod(875) = 0
trigger1 = stateno = 0 || stateno = 5900
trigger1 = ctrl = 0
trigger1 = roundstate = [0,1]

;---------------------------------------------------------------------------
;Ⴊ݃X^h[h
[State -1, Taunt]
type = ChangeState
value = 2506
triggerall = var(59) = 0
triggerall = power >= ifelse(var(14) = 0,0,1)
triggerall = var(4) = 1
triggerall = command = "a"
triggerall = numexplod(874) = 0 && numexplod(875) = 0
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = stateno = [100,105]

;---------------------------------------------------------------------------
;󒆃X^h[h
[State -1, Taunt]
type = ChangeState
value = 2511
triggerall = var(59) = 0
triggerall = power >= ifelse(var(14) = 0,0,1)
triggerall = var(4) = 1
triggerall = command = "a"
triggerall = numexplod(874) = 0 && numexplod(875) = 0
triggerall = stateno != 2510
trigger1 = statetype = A
trigger1 = ctrl

[State 100, 4]
type = ChangeState
triggerall = var(59) = 0
trigger1 = statetype = a && ctrl
trigger1 = pos y <= -10
triggerall = command = "U"
triggerall = var(4) = 1
triggerall = var(6) = 0
triggerall = var(7) != 1 && var(7) != 5 && var(7) != 6
value = 45

;---------------------------------------------------------------------------
;荞
[State -1, Taunt]
type = ChangeState
value = 300
triggerall = var(59) = 0
triggerall = numhelper(301) = 0
triggerall = numhelper(4010) = 0
triggerall = power >= ifelse(var(14) = 0,0,1)
triggerall = var(4) = 0
triggerall = command = "b" || command = "x+y+z"
trigger1 = statetype != A
trigger1 = ctrl
trigger1 = numhelper(10000) = 1
trigger1 = helper(10000),stateno != 1011
trigger2 = statetype != A
trigger2 = ctrl
trigger2 = numhelper(10000) = 0
trigger3 = (stateno = [100,105]) && time >= 3

;---------------------------------------------------------------------------
;_bV
[State -1, Run Fwd]
type = ChangeState
value = 100
triggerall = var(59) = 0
triggerall = power >= ifelse(var(14) = 0,0,1)
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------
;ރ_bV
[State -1, Run Back]
type = ChangeState
value = 105
triggerall = var(59) = 0
triggerall = power >= ifelse(var(14) = 0,0,1)
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl

;===========================================================================
;---------------------------------------------------------------------------
;s3i
[State -1, Stand Light Punch]
type = ChangeState
value = 2230
triggerall = var(59) = 0
triggerall = power >= ifelse(var(14) = 0,0,1)
trigger1 = var(4) = 1
trigger1 = command = "x"
trigger1 = stateno = 2200 && prevstateno = 2200
trigger1 = time >= 4 || movecontact
trigger2 = var(4) = 1
trigger2 = command = "z"
trigger2 = command != "holddown"
trigger2 = stateno = 2210 && prevstateno = 2200
trigger2 = time >= 6 || movecontact
trigger3 = var(4) = 1
trigger3 = command = "z"
trigger3 = command != "holddown"
trigger3 = stateno = 2430 && prevstateno = 2200
trigger3 = time >= 5 || movecontact
trigger4 = var(4) = 1
trigger4 = command = "z"
trigger4 = command != "holddown"
trigger4 = stateno = 2200 && prevstateno != 2200
trigger4 = time >= 4 || movecontact
trigger5 = var(4) = 1
trigger5 = command = "z"
trigger5 = stateno = 2210 && prevstateno != 2200 && prevstateno != 2400
trigger5 = time >= 6 || movecontact
trigger6 = var(4) = 1
trigger6 = command = "z"
trigger6 = command != "holddown"
trigger6 = stateno = 2210 && prevstateno != 2200 && prevstateno = 2400
trigger6 = time >= 6 || movecontact
trigger7 = var(4) = 1
trigger7 = command = "z"
trigger7 = command != "holddown"
trigger7 = stateno = 2430 && prevstateno != 2200 && prevstateno = 2400
trigger7 = time >= 5 || movecontact
trigger8 = var(4) = 1
trigger8 = command = "z"
trigger8 = command != "holddown"
trigger8 = stateno = 2400
trigger8 = time >= 6 || movecontact

;---------------------------------------------------------------------------
;s2i
[State -1, Stand Light Punch]
type = ChangeState
value = 2200
triggerall = var(59) = 0
triggerall = power >= ifelse(var(14) = 0,0,1)
trigger1 = var(4) = 1
trigger1 = command = "x"
trigger1 = stateno = 2200 && prevstateno != 2200
trigger1 = time >= 4 || movecontact

;---------------------------------------------------------------------------
;_bVs
[State -1, Stand Light Punch]
type = ChangeState
value = 2201
triggerall = var(59) = 0
triggerall = power >= ifelse(var(14) = 0,0,1)
triggerall = var(4) = 1
triggerall = command = "x"
triggerall = command != "holddown"
trigger1 = stateno = [100,105]
trigger1 = time >= 3

;---------------------------------------------------------------------------
;s
[State -1, Stand Light Punch]
type = ChangeState
value = 2200
triggerall = var(59) = 0
triggerall = power >= ifelse(var(14) = 0,0,1)
triggerall = var(4) = 1
triggerall = command = "x"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------
;s
[State -1, Stand Light Punch]
type = ChangeState
value = 2200
triggerall = var(59) = 0
triggerall = power >= ifelse(var(14) = 0,0,1)
triggerall = var(4) = 1
triggerall = command = "x"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------
;
[State -1, Stand Light Punch]
type = ChangeState
value = 200
triggerall = var(59) = 0
triggerall = power >= ifelse(var(14) = 0,0,1)
triggerall = var(4) = 0
triggerall = command = "x"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------
;s22
[State -1, Stand Light Punch]
type = ChangeState
value = 2260
triggerall = var(59) = 0
triggerall = power >= ifelse(var(14) = 0,0,1)
trigger1 = var(4) = 1
trigger1 = command = "y"
trigger1 = stateno = 2210 && prevstateno != 2200 && prevstateno != 2400
trigger1 = time >= 6 || movecontact
trigger2 = var(4) = 1
trigger2 = command = "z"
trigger2 = command = "holddown"
trigger2 = stateno = 2210 && prevstateno = 2400
trigger2 = time >= 6 || movecontact

;---------------------------------------------------------------------------
;s2
[State -1, Stand Light Punch]
type = ChangeState
value = 2210
triggerall = var(59) = 0
triggerall = power >= ifelse(var(14) = 0,0,1)
trigger1 = var(4) = 1
trigger1 = command = "y"
trigger1 = command != "holddown"
trigger1 = stateno = 2200 && prevstateno != 2200
trigger1 = time >= 4 || movecontact
trigger2 = var(4) = 1
trigger2 = command = "y"
trigger2 = command != "holddown"
trigger2 = stateno = 2400
trigger2 = time >= 6 || movecontact

;---------------------------------------------------------------------------
;s2
[State -1, Stand Light Punch]
type = ChangeState
value = 2210
triggerall = var(59) = 0
triggerall = power >= ifelse(var(14) = 0,0,1)
trigger1 = var(4) = 1
trigger1 = command = "y"
trigger1 = stateno = 2200 && prevstateno = 2200
trigger1 = time >= 4 || movecontact

;---------------------------------------------------------------------------
;6s2
[State -1, Stand Light Punch]
type = ChangeState
value = 2240
triggerall = var(59) = 0
triggerall = power >= ifelse(var(14) = 0,0,1)
trigger1 = var(4) = 1
trigger1 = var(5) = 1
trigger1 = command = "y"
trigger1 = stateno = 2210 && prevstateno = 2200
trigger1 = time >= 6 || movecontact
trigger2 = var(4) = 1
trigger2 = command = "y"
trigger2 = stateno = 2430 && prevstateno = 2450
trigger2 = time >= 5 || movecontact


;---------------------------------------------------------------------------
;6s
[State -1, Stand Light Punch]
type = ChangeState
value = 2240
triggerall = var(59) = 0
triggerall = power >= ifelse(var(14) = 0,0,1)
triggerall = var(4) = 1
triggerall = command = "y"
triggerall = command = "holdfwd"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------
;_bVs
[State -1, Stand Light Punch]
type = ChangeState
value = 2211
triggerall = var(59) = 0
triggerall = power >= ifelse(var(14) = 0,0,1)
triggerall = var(4) = 1
triggerall = command = "y"
triggerall = command != "holddown"
trigger1 = stateno = [100,105]
trigger1 = time >= 3

;---------------------------------------------------------------------------
;s
[State -1, Stand Light Punch]
type = ChangeState
value = 2210
triggerall = var(59) = 0
triggerall = power >= ifelse(var(14) = 0,0,1)
triggerall = var(4) = 1
triggerall = command = "y"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------
;O
[State -1, Stand Strong Punch]
type = ChangeState
value = 215
triggerall = var(59) = 0
triggerall = power >= ifelse(var(14) = 0,0,1)
triggerall = var(4) = 0
triggerall = command = "y"
triggerall = command = "holdfwd"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------
;
[State -1, Stand Strong Punch]
type = ChangeState
value = 210
triggerall = var(59) = 0
triggerall = power >= ifelse(var(14) = 0,0,1)
triggerall = var(4) = 0
triggerall = command = "y"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------
;
[State -1, Stand Strong Punch]
type = ChangeState
value = 210
triggerall = var(59) = 0
triggerall = power >= ifelse(var(14) = 0,0,1)
triggerall = var(4) = 0
triggerall = numhelper(10000) != 0
triggerall = command = "z"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------
;O
[State -1, Stand Strong Punch]
type = ChangeState
value = 230
triggerall = var(59) = 0
triggerall = power >= ifelse(var(14) = 0,0,1)
triggerall = var(4) = 0
triggerall = numhelper(10000) = 0
triggerall = command = "z"
triggerall = command = "holdfwd"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------
;s2
[State -1, Stand Light Kick]
type = ChangeState
value = 2251
triggerall = var(59) = 0
triggerall = power >= ifelse(var(14) = 0,0,1)
trigger1 = var(4) = 1
trigger1 = command = "z"
trigger1 = stateno = 2430 && prevstateno = 2450
trigger1 = time >= 5 || movecontact

;---------------------------------------------------------------------------
;s
[State -1, Stand Light Kick]
type = ChangeState
value = 2250
triggerall = var(59) = 0
triggerall = power >= ifelse(var(14) = 0,0,1)
trigger1 = var(4) = 1
trigger1 = command = "z"
trigger1 = command = "holddown"
trigger1 = stateno = 2210 && prevstateno = 2200
trigger1 = time >= 6 || movecontact

;---------------------------------------------------------------------------
;_bVs
[State -1, Stand Light Punch]
type = ChangeState
value = 2221
triggerall = var(59) = 0
triggerall = power >= ifelse(var(14) = 0,0,1)
triggerall = var(4) = 1
triggerall = command = "z"
triggerall = command != "holddown"
trigger1 = stateno = [100,105]
trigger1 = time >= 3

;---------------------------------------------------------------------------
;ߗs
[State -1, Stand Light Kick]
type = ChangeState
value = 2225
triggerall = var(59) = 0
triggerall = power >= ifelse(var(14) = 0,0,1)
triggerall = p2bodydist x <= 35
triggerall = var(4) = 1
triggerall = command = "z"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------
;s
[State -1, Stand Light Kick]
type = ChangeState
value = 2220
triggerall = var(59) = 0
triggerall = power >= ifelse(var(14) = 0,0,1)
triggerall = p2bodydist x > 35
triggerall = var(4) = 1
triggerall = command = "z"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------
;
[State -1, Stand Light Kick]
type = ChangeState
value = 220
triggerall = var(59) = 0
triggerall = power >= ifelse(var(14) = 0,0,1)
triggerall = var(4) = 0
triggerall = numhelper(10000) = 0
triggerall = command = "z"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------
;
[State -1, Taunt]
type = ChangeState
value = 195
triggerall = var(59) = 0
triggerall = power >= ifelse(var(14) = 0,0,1)
triggerall = command = "start"
trigger1 = statetype != A
trigger1 = ctrl

;---------------------------------------------------------------------------
;Ⴊݎs2
[State -1, Stand Strong Punch]
type = ChangeState
value = 2450
triggerall = var(59) = 0
triggerall = power >= ifelse(var(14) = 0,0,1)
trigger1 = var(4) = 1
trigger1 = command = "x"
trigger1 = stateno = 2430 && prevstateno != 2200 && prevstateno = 2400
trigger1 = time >= 5 || movecontact

;---------------------------------------------------------------------------
;_bVႪݎs
[State -1, Stand Light Punch]
type = ChangeState
value = 2401
triggerall = var(59) = 0
triggerall = power >= ifelse(var(14) = 0,0,1)
triggerall = var(4) = 1
triggerall = command = "x"
triggerall = command = "holddown"
trigger1 = stateno = [100,105]
trigger1 = time >= 3

;---------------------------------------------------------------------------
;Ⴊݎs
[State -1, Stand Strong Punch]
type = ChangeState
value = 2400
triggerall = var(59) = 0
triggerall = power >= ifelse(var(14) = 0,0,1)
triggerall = var(4) = 1
triggerall = command = "x"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl

;---------------------------------------------------------------------------
;Ⴊݎ
[State -1, Crouching Light Punch]
type = ChangeState
value = 400
triggerall = var(59) = 0
triggerall = power >= ifelse(var(14) = 0,0,1)
triggerall = var(4) = 0
triggerall = command = "x"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = stateno = 400
trigger2 = time >= 9

;---------------------------------------------------------------------------
;Ⴊݎ
[State -1, Stand Strong Punch]
type = ChangeState
value = 400
triggerall = var(59) = 0
triggerall = power >= ifelse(var(14) = 0,0,1)
triggerall = var(4) = 0
triggerall = numhelper(10000) != 0
triggerall = command = "y" || command = "z"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl

;---------------------------------------------------------------------------
;Ⴊݒs2
[State -1, Stand Light Punch]
type = ChangeState
value = 2430
triggerall = var(59) = 0
triggerall = power >= ifelse(var(14) = 0,0,1)
trigger1 = var(4) = 1
trigger1 = command = "y"
trigger1 = command = "holddown"
trigger1 = stateno = 2200 && prevstateno != 2200
trigger1 = time >= 4 || movecontact
trigger2 = var(4) = 1
trigger2 = command = "y"
trigger2 = command = "holddown"
trigger2 = stateno = 2260
trigger2 = time >= 5 || movecontact
trigger3 = var(4) = 1
trigger3 = command = "y"
trigger3 = command = "holddown"
trigger3 = stateno = 2400
trigger3 = time >= 5 || movecontact
trigger4 = var(4) = 1
trigger4 = command = "y"
trigger4 = stateno = 2450
trigger4 = time >= 6 || movecontact

;---------------------------------------------------------------------------
;_bVႪݒs
[State -1, Stand Light Punch]
type = ChangeState
value = 2411
triggerall = var(59) = 0
triggerall = power >= ifelse(var(14) = 0,0,1)
triggerall = var(4) = 1
triggerall = command = "y"
triggerall = command = "holddown"
trigger1 = stateno = [100,105]
trigger1 = time >= 3

;---------------------------------------------------------------------------
;Ⴊݒs
[State -1, Crouching Strong Punch]
type = ChangeState
value = 2410
triggerall = var(59) = 0
triggerall = power >= ifelse(var(14) = 0,0,1)
triggerall = var(4) = 1
triggerall = command = "y"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl

;---------------------------------------------------------------------------
;Ⴊݒ
[State -1, Crouching Strong Punch]
type = ChangeState
value = 410
triggerall = var(59) = 0
triggerall = power >= ifelse(var(14) = 0,0,1)
triggerall = var(4) = 0
triggerall = numhelper(10000) = 0
triggerall = command = "y"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl

;---------------------------------------------------------------------------
;OႪ݋
[State -1, Crouching Light Kick]
type = ChangeState
value = 430
triggerall = var(59) = 0
triggerall = power >= ifelse(var(14) = 0,0,1)
triggerall = var(4) = 0
triggerall = numhelper(10000) = 0
triggerall = command = "z"
triggerall = command = "holdfwd"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl

;---------------------------------------------------------------------------
;Ⴊ݋s2
[State -1, Crouching Strong Punch]
type = ChangeState
value = 2440
triggerall = var(59) = 0
triggerall = power >= ifelse(var(14) = 0,0,1)
trigger1 = command = "z"
trigger1 = command = "holddown"
trigger1 = stateno = 2200 && prevstateno != 2200
trigger1 = time >= 4 || movecontact
trigger1 = var(4) = 1
trigger2 = command = "z"
trigger2 = command = "holddown"
trigger2 = stateno = 2430 && prevstateno = 2200
trigger2 = time >= 5 || movecontact
trigger3 = command = "y"
trigger3 = command != "holddown"
trigger3 = stateno = 2260
trigger3 = time >= 5 || movecontact
trigger4 = var(4) = 1
trigger4 = command = "z"
trigger4 = command = "holddown"
trigger4 = stateno = 2430 && prevstateno != 2200 && prevstateno = 2400
trigger4 = time >= 5 || movecontact
trigger5 = var(4) = 1
trigger5 = command = "z"
trigger5 = command = "holddown"
trigger5 = stateno = 2400
trigger5 = time >= 6 || movecontact


;---------------------------------------------------------------------------
;_bVႪ݋s
[State -1, Stand Light Punch]
type = ChangeState
value = 2421
triggerall = var(59) = 0
triggerall = power >= ifelse(var(14) = 0,0,1)
triggerall = var(4) = 1
triggerall = command = "z"
triggerall = command = "holddown"
trigger1 = stateno = [100,105]
trigger1 = time >= 3

;---------------------------------------------------------------------------
;Ⴊ݋s
[State -1, Crouching Strong Punch]
type = ChangeState
value = 2420
triggerall = var(59) = 0
triggerall = power >= ifelse(var(14) = 0,0,1)
triggerall = var(4) = 1
triggerall = command = "z"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl

;---------------------------------------------------------------------------
;Ⴊ݋
[State -1, Crouching Light Kick]
type = ChangeState
value = 420
triggerall = var(59) = 0
triggerall = power >= ifelse(var(14) = 0,0,1)
triggerall = var(4) = 0
triggerall = numhelper(10000) = 0
triggerall = command = "z"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl

;---------------------------------------------------------------------------
;󒆎s
[State -1, Jump Light Punch]
type = ChangeState
value = 2600
triggerall = var(59) = 0
triggerall = power >= ifelse(var(14) = 0,0,1)
triggerall = var(4) = 1
triggerall = command = "x"
trigger1 = statetype = A
trigger1 = ctrl

;---------------------------------------------------------------------------
;󒆎
[State -1, Jump Light Punch]
type = ChangeState
value = 600
triggerall = var(59) = 0
triggerall = power >= ifelse(var(14) = 0,0,1)
triggerall = var(4) = 0
triggerall = command = "x"
trigger1 = statetype = A
trigger1 = ctrl

;---------------------------------------------------------------------------
;󒆒s
[State -1, Jump Light Punch]
type = ChangeState
value = 2610
triggerall = var(59) = 0
triggerall = power >= ifelse(var(14) = 0,0,1)
triggerall = var(4) = 1
triggerall = command = "y"
trigger1 = statetype = A
trigger1 = ctrl

;---------------------------------------------------------------------------
;󒆒
[State -1, Jump Strong Punch]
type = ChangeState
value = 610
triggerall = var(59) = 0
triggerall = power >= ifelse(var(14) = 0,0,1)
triggerall = var(4) = 0
triggerall = command = "y"
trigger1 = statetype = A
trigger1 = ctrl

;---------------------------------------------------------------------------
;󒆋s
[State -1, Jump Light Punch]
type = ChangeState
value = 2620
triggerall = var(59) = 0
triggerall = power >= ifelse(var(14) = 0,0,1)
triggerall = var(4) = 1
triggerall = command = "z"
trigger1 = statetype = A
trigger1 = ctrl

;---------------------------------------------------------------------------
;󒆋
[State -1, Jump Light Kick]
type = ChangeState
value = 620
triggerall = var(59) = 0
triggerall = power >= ifelse(var(14) = 0,0,1)
triggerall = var(4) = 0
triggerall = command = "z"
trigger1 = statetype = A
trigger1 = ctrl



;---------------------------------------------------------------------------
; AI Jump Start
;WvAR{pƂ
[Statedef 41]
type    = S
physics = S
anim = ifelse(var(4) = 0,40,2040)
ctrl = 0
sprpriority = 1

[State -3] ;R}hꂽVarON
type = varset
trigger1 = 1
v = 21
value = 2

[State 52, 1]
type = turn
trigger1 = time = 0
trigger1 = p2dist x < 0

[State 52, 1]
type = VelSet
trigger1 = Time = 0
x = 0
y = 0

[State 40, 2]
type = VarSet
trigger1 = time = 0
sysvar(1) = 1

[State 40, 4]
type = VelSet
trigger1 = var(21) = 0
trigger1 = AnimTime = 0
x = ifelse(sysvar(1)=0, const(velocity.jump.neu.x), ifelse(sysvar(1)=1, const(velocity.jump.fwd.x), const(velocity.jump.back.x)))
y = const(velocity.jump.y)

[State 40, 4]
type = VelSet
trigger1 = var(21) = 1
trigger1 = AnimTime = 0
x = ifelse(sysvar(1)=0, const(velocity.jump.neu.x), ifelse(sysvar(1)=1, const(velocity.jump.fwd.x)-0.2, const(velocity.jump.back.x)+0.3))
y = const(velocity.jump.y)+3.85

[State 40, 4]
type = VelSet
trigger1 = var(21) = 2
trigger1 = AnimTime = 0
x = ifelse(sysvar(1)=0, const(velocity.jump.neu.x), ifelse(sysvar(1)=1, const(velocity.jump.fwd.x)+1, const(velocity.jump.back.x)))
y = const(velocity.jump.y)+3.85

[State 40, 4]
type = VelSet
trigger1 = var(4) = 0
trigger1 = var(21) = 3
trigger1 = AnimTime = 0
x = ifelse(sysvar(1)=0, const(velocity.jump.neu.x), ifelse(sysvar(1)=1, const(velocity.jump.fwd.x)+1, const(velocity.jump.back.x)+0.3))
y = const(velocity.jump.y)-0.2

[State 40, 4]
type = VelSet
trigger1 = var(4) = 1
trigger1 = var(21) = 3
trigger1 = AnimTime = 0
x = ifelse(sysvar(1)=0, const(velocity.jump.neu.x), ifelse(sysvar(1)=1, const(velocity.jump.fwd.x)+1, const(velocity.jump.back.x)-2))
y = const(velocity.jump.y)-0.2

[State 40, 5]
type = VelSet
trigger1 = var(4) = 0
trigger1 = var(21) != 1
trigger1 = AnimTime = 0
trigger1 = prevstateno = 100 ;RUN_FWD
trigger1 = sysvar(1) = 1
x = const(velocity.runjump.fwd.x)
y = -9.1

[State 40, 5]
type = VelSet
trigger1 = var(4) = 1
trigger1 = var(21) != 1
trigger1 = AnimTime = 0
trigger1 = prevstateno = 100 ;RUN_FWD
trigger1 = sysvar(1) = 1
x = const(velocity.runjump.fwd.x)-1.7
y = -10.1

[State 40, 5]
type = VelSet
trigger1 = var(4) = 1
trigger1 = var(21) = 1
trigger1 = AnimTime = 0
trigger1 = prevstateno = 100 ;RUN_FWD
trigger1 = sysvar(1) = 1
x = const(velocity.runjump.fwd.x)-1.2
y = const(velocity.jump.y)+3.85

[State 40, 5]
type = VelSet
trigger1 = var(4) = 0
trigger1 = var(21) = 1
trigger1 = AnimTime = 0
trigger1 = prevstateno = 100 ;RUN_FWD
trigger1 = sysvar(1) = 1
x = const(velocity.runjump.fwd.x)-1

[State 40, 5]
type = VelSet
trigger1 = var(4) = 0
trigger1 = var(21) != 1
trigger1 = AnimTime = 0
trigger1 = prevstateno = 105 ;RUN_FWD
trigger1 = sysvar(1) = -1
x = -const(velocity.runjump.fwd.x)+3
y = -8.1

[State 40, 5]
type = VelSet
trigger1 = var(4) = 1
trigger1 = var(21) != 1
trigger1 = AnimTime = 0
trigger1 = prevstateno = 105 ;RUN_FWD
trigger1 = sysvar(1) = -1
x = -const(velocity.runjump.fwd.x)+1.7
y = -10.1

[State 40, 5]
type = VelSet
trigger1 = var(4) = 0
trigger1 = var(21) = 1
trigger1 = AnimTime = 0
trigger1 = prevstateno = 105 ;RUN_FWD
trigger1 = sysvar(1) = -1
x = -const(velocity.runjump.fwd.x)+2
y = const(velocity.jump.y)+3.85

[State 40, 5]
type = VelSet
trigger1 = var(4) = 1
trigger1 = var(21) != 1
trigger1 = AnimTime = 0
trigger1 = prevstateno = 105 ;RUN_FWD
trigger1 = sysvar(1) = -1
x = -const(velocity.runjump.fwd.x)+1.7
y = -10.1

[State 40, 5]
type = VelSet
trigger1 = var(4) = 1
trigger1 = var(21) = 1
trigger1 = AnimTime = 0
trigger1 = prevstateno = 105 ;RUN_FWD
trigger1 = sysvar(1) = -1
x = -const(velocity.runjump.fwd.x)+1.7
y = const(velocity.jump.y)+3.85

[State 40, 4]
type = Velmul
trigger1 = AnimTime = 0
x = const(size.xscale)

[State 40, 6]
type = ChangeState
trigger1 = AnimTime = 0
value = 50
ctrl = 1
;---------------------------------------------------------------------------
;AI Jump Start
;^fpщzWv
[Statedef 42]
type    = S
physics = S
anim = ifelse(var(4) = 0,40,2040)
ctrl = 0
sprpriority = 1

[State -3]
type = Changestate
triggerall = var(59) = 1
trigger1 = command = "Mjump"
trigger2 = command = "holdup"
trigger3 = command = "Ljump"
value = 0
ctrl = 1

[State -3] ;R}hꂽVarON
type = varset
trigger1 = var(59) = 1
v = 21
value = 0

[State 52, 1]
type = turn
trigger1 = time = 0
trigger1 = p2dist x < 0

[State 52, 1]
type = VelSet
trigger1 = Time = 0
x = 0
y = 0

[State 40, 2]
type = VarSet
Trigger1 = var(59) = 1
sysvar(1) = 1

[State 40, 4]
type = VelSet
trigger1 = var(21) = 0
trigger1 = AnimTime = 0
x = ifelse(sysvar(1)=0, const(velocity.jump.neu.x), ifelse(sysvar(1)=1, const(velocity.jump.fwd.x), const(velocity.jump.back.x)))
y = const(velocity.jump.y)

[State 40, 5]
type = VelSet
trigger1 = var(4) = 0
trigger1 = var(21) != 1
trigger1 = AnimTime = 0
trigger1 = prevstateno = 100;RUN_FWD
trigger1 = sysvar(1) = 1
x = const(velocity.runjump.fwd.x)
y = -9.1

[State 40, 5]
type = VelSet
trigger1 = var(4) = 1
trigger1 = var(21) != 1
trigger1 = AnimTime = 0
trigger1 = prevstateno = 100 ;RUN_FWD
trigger1 = sysvar(1) = 1
x = const(velocity.runjump.fwd.x)-1.7
y = -10.1

[State 40, 5]
type = VelSet
trigger1 = var(4) = 1
trigger1 = var(21) = 1
trigger1 = AnimTime = 0
trigger1 = prevstateno = 100 ;RUN_FWD
trigger1 = sysvar(1) = 1
x = const(velocity.runjump.fwd.x)-1.2
y = const(velocity.jump.y)+3.85

[State 40, 5]
type = VelSet
trigger1 = var(4) = 0
trigger1 = var(21) = 1
trigger1 = AnimTime = 0
trigger1 = prevstateno = 100 ;RUN_FWD
trigger1 = sysvar(1) = 1
x = const(velocity.runjump.fwd.x)-1

[State 40, 4]
type = Velmul
trigger1 = AnimTime = 0
x = const(size.xscale)

[State 40, 6]
type = ChangeState
trigger1 = AnimTime = 0
value = 50
ctrl = 1

;---------------------------------------------------------------------------














